The replay behind your numbers

GameAnalytics shows you the numbers.
IV Metrics shows you the play.

GameAnalytics is the dashboard — DAU, funnels, retention. IV Metrics is the replay behind it: watch the real sessions that made those numbers, with touch overlays and device metrics. Use them together.

GameAnalytics

Tells you what happened.

IV Metrics

Shows you why.

Numbers → footage

Stop guessing at your funnels

Every metric in GameAnalytics is a question. IV Metrics is the answer — the actual session behind the stat.

You see the drop-off

Watch the players who fell out of the funnel

GameAnalytics tells you 40% quit on Level 5. IV Metrics shows you the sessions — what they tapped, where they got stuck, what broke.

You see the taps

Touch overlays on the gameplay

Numbers can’t show a mis-tapped button or a menu that won’t scroll. The touch overlay draws every interaction right on the video.

You see the moment

Record on the same events you already track

Fire capture from any in-game event — StartLevel5, FirstPurchase — and get the replay, not just a count.

You see the device

FPS & RAM, in context

A retention dip on cheap phones? Watch the frames drop and memory spike alongside the footage.

Side by side

GameAnalytics vs IV Metrics

Not a replacement for your dashboards — the replay layer they're missing.

GameAnalyticsIV Metrics
What you getCharts, KPIs & funnelsReal session replay video
Dashboards (DAU, ARPDAU, retention)Pairs with your dashboards
Where players drop offFunnel numbersFunnel numbers + the replays
Why they droppedWatch exactly what happened
Touch / gesture detailTouch overlays on the gameplay
Device performance (FPS, RAM)✓ in-context with the video
Record video on custom events✓ — e.g. StartLevel5
Personal data capturedAnonymous analyticsNone — no IP, IDs or fingerprinting
FAQ

Frequently asked questions

How is IV Metrics different from GameAnalytics?

GameAnalytics is excellent for aggregate metrics and funnels, but it doesn’t record what a player actually saw. IV Metrics adds the missing layer: real gameplay video with touch overlays and device metrics, so you can watch the session behind a drop-off — not just the number.

Can I use GameAnalytics and IV Metrics together?

Yes. Many teams keep their analytics dashboard for the numbers and add IV Metrics for the gameplay replay alongside it — they answer different questions: what happened, and what it actually looked like.

Does IV Metrics affect game performance?

No. Video quality scales dynamically per device, and IV Metrics profiles over 11,000 device models to decide when not to record — so phones that can’t spare the headroom are left alone. It’s been tested on budget devices under 1.5GB of RAM with zero measurable impact on gameplay.

Which platforms and engines does it support?

One lightweight SDK covers iOS, Android, Amazon and Unity out of the box. It records the actual rendered game window rather than reconstructing your UI, so engine-rendered gameplay is captured as real video.

Does IV Metrics collect personal data?

No. Only the game window is captured — no system UI, no notifications, and no IP addresses, device identifiers or fingerprinting. It’s built with GDPR and COPPA in mind, so there are no consent banners to manage.

What exactly does it capture?

Real gameplay video with player taps and swipes drawn on top, plus device metrics like FPS, RAM and model alongside the footage. You can record invisibly in the background or trigger capture from any in-game event, such as StartLevel5.

Is it free to start?

Yes. You can sign up and start recording on the free plan with one lightweight SDK — no credit card required.

Last updated

Add the replay to your reports.

Free to start. One lightweight SDK alongside the analytics you already run.