Stop guessing at your funnels
Every metric in GameAnalytics is a question. IV Metrics is the answer — the actual session behind the stat.
Watch the players who fell out of the funnel
GameAnalytics tells you 40% quit on Level 5. IV Metrics shows you the sessions — what they tapped, where they got stuck, what broke.
Touch overlays on the gameplay
Numbers can’t show a mis-tapped button or a menu that won’t scroll. The touch overlay draws every interaction right on the video.
Record on the same events you already track
Fire capture from any in-game event — StartLevel5, FirstPurchase — and get the replay, not just a count.
FPS & RAM, in context
A retention dip on cheap phones? Watch the frames drop and memory spike alongside the footage.
GameAnalytics vs IV Metrics
Not a replacement for your dashboards — the replay layer they're missing.
Frequently asked questions
How is IV Metrics different from GameAnalytics?
GameAnalytics is excellent for aggregate metrics and funnels, but it doesn’t record what a player actually saw. IV Metrics adds the missing layer: real gameplay video with touch overlays and device metrics, so you can watch the session behind a drop-off — not just the number.
Can I use GameAnalytics and IV Metrics together?
Yes. Many teams keep their analytics dashboard for the numbers and add IV Metrics for the gameplay replay alongside it — they answer different questions: what happened, and what it actually looked like.
Does IV Metrics affect game performance?
No. Video quality scales dynamically per device, and IV Metrics profiles over 11,000 device models to decide when not to record — so phones that can’t spare the headroom are left alone. It’s been tested on budget devices under 1.5GB of RAM with zero measurable impact on gameplay.
Which platforms and engines does it support?
One lightweight SDK covers iOS, Android, Amazon and Unity out of the box. It records the actual rendered game window rather than reconstructing your UI, so engine-rendered gameplay is captured as real video.
Does IV Metrics collect personal data?
No. Only the game window is captured — no system UI, no notifications, and no IP addresses, device identifiers or fingerprinting. It’s built with GDPR and COPPA in mind, so there are no consent banners to manage.
What exactly does it capture?
Real gameplay video with player taps and swipes drawn on top, plus device metrics like FPS, RAM and model alongside the footage. You can record invisibly in the background or trigger capture from any in-game event, such as StartLevel5.
Is it free to start?
Yes. You can sign up and start recording on the free plan with one lightweight SDK — no credit card required.