A wireframe can't show the play
View-hierarchy replay is perfect for app screens of buttons and lists. A game renders to a single surface — so the thing you actually need to see is exactly the thing it can't capture.
Real gameplay video
See the frames players saw — not a reconstructed outline of your menus.
Touch overlays
Every tap and swipe on the gameplay itself, in context.
Device metrics
FPS, RAM and model alongside the footage — the signals games live or die on.
Record on game events
Trigger capture from StartLevel5 or any event, instead of sampling sessions.
No personal data
Only the game window — no IP, device IDs or fingerprinting. GDPR & COPPA in mind.
Zero gameplay impact
Dynamic quality scaling; won’t record on devices that can’t spare the RAM.
PostHog vs IV Metrics
Two great replay tools — one built for product teams, one built for games.
Reflects PostHog's mobile session replay, which renders the native view hierarchy as a wireframe.
Frequently asked questions
How is IV Metrics different from PostHog?
PostHog’s mobile session replay reconstructs your screens as a wireframe from the native view hierarchy, which works for app UIs but can’t show a game’s rendered frames. IV Metrics records the actual gameplay as video, with touch overlays and device metrics.
Can I use PostHog and IV Metrics together?
Yes. Keep PostHog for product analytics and feature flags, and add IV Metrics for true gameplay replay that a wireframe can’t capture.
Does IV Metrics affect game performance?
No. Video quality scales dynamically per device, and IV Metrics profiles over 11,000 device models to decide when not to record — so phones that can’t spare the headroom are left alone. It’s been tested on budget devices under 1.5GB of RAM with zero measurable impact on gameplay.
Which platforms and engines does it support?
One lightweight SDK covers iOS, Android, Amazon and Unity out of the box. It records the actual rendered game window rather than reconstructing your UI, so engine-rendered gameplay is captured as real video.
Does IV Metrics collect personal data?
No. Only the game window is captured — no system UI, no notifications, and no IP addresses, device identifiers or fingerprinting. It’s built with GDPR and COPPA in mind, so there are no consent banners to manage.
What exactly does it capture?
Real gameplay video with player taps and swipes drawn on top, plus device metrics like FPS, RAM and model alongside the footage. You can record invisibly in the background or trigger capture from any in-game event, such as StartLevel5.
Is it free to start?
Yes. You can sign up and start recording on the free plan with one lightweight SDK — no credit card required.