Replay that sees the game

PostHog for mobile games

PostHog is a great product-analytics and session-replay tool. But its mobile replay rebuilds your screens as a wireframe from the view hierarchy — so a game’s rendered frames never show up. IV Metrics records the actual gameplay as video, with touch overlays and device metrics.

Wireframe replay

Rebuilds your UI from the view tree.

IV Metrics

Records the real gameplay.

Why it matters for games

A wireframe can't show the play

View-hierarchy replay is perfect for app screens of buttons and lists. A game renders to a single surface — so the thing you actually need to see is exactly the thing it can't capture.

Real gameplay video

See the frames players saw — not a reconstructed outline of your menus.

Touch overlays

Every tap and swipe on the gameplay itself, in context.

Device metrics

FPS, RAM and model alongside the footage — the signals games live or die on.

Record on game events

Trigger capture from StartLevel5 or any event, instead of sampling sessions.

No personal data

Only the game window — no IP, device IDs or fingerprinting. GDPR & COPPA in mind.

Zero gameplay impact

Dynamic quality scaling; won’t record on devices that can’t spare the RAM.

Side by side

PostHog vs IV Metrics

Two great replay tools — one built for product teams, one built for games.

PostHogIV Metrics
Mobile replay styleView-hierarchy wireframeActual gameplay video
Rendered gameplay (Unity / engine)Shows a wireframe, not the game✓ — the real game window
Touch overlays on the gameplay
Device performance (FPS, RAM)✓ — in-context with the video
Record on custom game eventsProduct events✓ — e.g. StartLevel5
Won’t record on struggling devices✓ — protects the experience
Built forProduct & web teamsMobile games
Personal data capturedProduct identifiersNone — no IP, IDs or fingerprinting

Reflects PostHog's mobile session replay, which renders the native view hierarchy as a wireframe.

FAQ

Frequently asked questions

How is IV Metrics different from PostHog?

PostHog’s mobile session replay reconstructs your screens as a wireframe from the native view hierarchy, which works for app UIs but can’t show a game’s rendered frames. IV Metrics records the actual gameplay as video, with touch overlays and device metrics.

Can I use PostHog and IV Metrics together?

Yes. Keep PostHog for product analytics and feature flags, and add IV Metrics for true gameplay replay that a wireframe can’t capture.

Does IV Metrics affect game performance?

No. Video quality scales dynamically per device, and IV Metrics profiles over 11,000 device models to decide when not to record — so phones that can’t spare the headroom are left alone. It’s been tested on budget devices under 1.5GB of RAM with zero measurable impact on gameplay.

Which platforms and engines does it support?

One lightweight SDK covers iOS, Android, Amazon and Unity out of the box. It records the actual rendered game window rather than reconstructing your UI, so engine-rendered gameplay is captured as real video.

Does IV Metrics collect personal data?

No. Only the game window is captured — no system UI, no notifications, and no IP addresses, device identifiers or fingerprinting. It’s built with GDPR and COPPA in mind, so there are no consent banners to manage.

What exactly does it capture?

Real gameplay video with player taps and swipes drawn on top, plus device metrics like FPS, RAM and model alongside the footage. You can record invisibly in the background or trigger capture from any in-game event, such as StartLevel5.

Is it free to start?

Yes. You can sign up and start recording on the free plan with one lightweight SDK — no credit card required.

Last updated

See the game, not a wireframe.

Free to start. One lightweight SDK, no personal data, zero gameplay impact.