One frame a second isn't enough.
Games happen in the moments between frames — the mis-timed tap, the stutter, the exact instant a player gives up. A screenshot every second skips all of it.
- Full-motion gameplay Real video of the session — see the swipe, the stutter and the drop-off as it actually happened.
- Touch on the gameplay Every tap drawn over the footage, not a heatmap averaged across screens.
- Performance in context FPS and RAM tracked with the video — and IV won’t record on devices that can’t spare the headroom.
- Triggered by your game Start capture from any in-game event, so you record the moments that matter.
Smartlook vs IV Metrics
Both record mobile sessions. One is a web-and-app tool that screenshots games — the other is built for them.
Smartlook documents capturing mobile games at roughly one screenshot per second; comparison reflects that approach.
Frequently asked questions
How is IV Metrics different from Smartlook?
Smartlook supports games, but documents capturing them at roughly one screenshot per second — a slideshow that skips the moments between frames. IV Metrics records smooth, full-motion gameplay video with touch overlays and device metrics, built specifically for games.
Does Smartlook record mobile games?
Smartlook can capture mobile games, but at about one screenshot per second rather than continuous video. For the mis-timed tap or the exact frame a player quits, you need full-motion capture like IV Metrics.
Does IV Metrics affect game performance?
No. Video quality scales dynamically per device, and IV Metrics profiles over 11,000 device models to decide when not to record — so phones that can’t spare the headroom are left alone. It’s been tested on budget devices under 1.5GB of RAM with zero measurable impact on gameplay.
Which platforms and engines does it support?
One lightweight SDK covers iOS, Android, Amazon and Unity out of the box. It records the actual rendered game window rather than reconstructing your UI, so engine-rendered gameplay is captured as real video.
Does IV Metrics collect personal data?
No. Only the game window is captured — no system UI, no notifications, and no IP addresses, device identifiers or fingerprinting. It’s built with GDPR and COPPA in mind, so there are no consent banners to manage.
What exactly does it capture?
Real gameplay video with player taps and swipes drawn on top, plus device metrics like FPS, RAM and model alongside the footage. You can record invisibly in the background or trigger capture from any in-game event, such as StartLevel5.
Is it free to start?
Yes. You can sign up and start recording on the free plan with one lightweight SDK — no credit card required.