One SDK · iOS · Android · Amazon

Session replay for Unity games

Drop one lightweight SDK into your Unity project and watch real players — gameplay video, touch overlays and device metrics — captured invisibly, with no personal data and zero gameplay impact.

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How it works

Live in three steps

1

Drop in the SDK

Add one lightweight package to your Unity project — iOS, Android and Amazon out of the box. No special permissions.

2

Record real players

Capture invisibly in the background, or trigger recording from any Unity event like StartLevel5. Quality scales per device.

3

Watch the replay

Open the viewer and watch the gameplay with touch overlays and live FPS, RAM and device stats alongside.

What you get

Everything you need to see the play

One lightweight SDK. Real gameplay video, touch overlays and device metrics — with privacy built in.

See touches

Player taps overlaid right on the gameplay video — see exactly what they did, tapped, or missed.

Record on event

Trigger capture from any event. Debugging Level 5? Fire StartLevel5 and record from that moment on.

Privacy first

Only the game window is captured. No system UI, no notifications, no personal data — GDPR & COPPA in mind.

Zero gameplay impact

Dynamic quality scaling adapts in real time. Tested under 1.5GB RAM with zero measurable impact.

Every platform

iOS, Android, Amazon and Unity supported out of the box. Over 11,000 device models seen in testing.

Tag & connect

Tag issues in the video — automatically via the SDK or by hand — and trace patterns across devices and regions.

FAQ

Frequently asked questions

How do I add session replay to a Unity game?

Drop the IV Metrics SDK — one lightweight package — into your Unity project. It supports iOS, Android and Amazon builds out of the box, needs no special permissions, and starts capturing real players immediately.

Will recording slow my Unity game down?

No. Quality scales per device and IV Metrics won’t record on devices that can’t spare the RAM, so players never feel it. It’s been tested under 1.5GB of RAM with zero measurable impact.

Does IV Metrics affect game performance?

No. Video quality scales dynamically per device, and IV Metrics profiles over 11,000 device models to decide when not to record — so phones that can’t spare the headroom are left alone. It’s been tested on budget devices under 1.5GB of RAM with zero measurable impact on gameplay.

Which platforms and engines does it support?

One lightweight SDK covers iOS, Android, Amazon and Unity out of the box. It records the actual rendered game window rather than reconstructing your UI, so engine-rendered gameplay is captured as real video.

Does IV Metrics collect personal data?

No. Only the game window is captured — no system UI, no notifications, and no IP addresses, device identifiers or fingerprinting. It’s built with GDPR and COPPA in mind, so there are no consent banners to manage.

What exactly does it capture?

Real gameplay video with player taps and swipes drawn on top, plus device metrics like FPS, RAM and model alongside the footage. You can record invisibly in the background or trigger capture from any in-game event, such as StartLevel5.

Is it free to start?

Yes. You can sign up and start recording on the free plan with one lightweight SDK — no credit card required.

Last updated

Watch your Unity players today.

Free to start. One lightweight SDK, no permissions, no personal data, zero gameplay impact.