A game isn't a screen of buttons.
App analytics is tuned for taps on lists, forms and menus. A game is motion, timing and performance — different signals, different problems.
- Touch on the gameplay See taps and swipes drawn over the actual game, not a heatmap of UI elements.
- Performance is the product FPS and RAM tracked with the footage — and IV Metrics won’t record on devices that can’t spare the headroom.
- Triggered by your game Start capture from any in-game event, so you only record the moments that matter.
- Player-first privacy Only the game window is captured — no system UI, no ads, no IP, no device IDs.
UXCam vs IV Metrics
Both record real sessions. One is built for app UX teams — the other for the games your players open.
Comparison reflects each tool's focus — UXCam is a general mobile-app analytics platform; IV Metrics is purpose-built for games.
Frequently asked questions
How is IV Metrics different from UXCam?
UXCam is a strong session-replay tool aimed at app UX — screens, taps and flows in standard app interfaces. IV Metrics is purpose-built for games: it captures the engine-rendered game window as real video, with FPS and RAM tracked alongside, and can trigger on in-game events.
Does UXCam work for native games?
UXCam is designed around app UI screens rather than engine-rendered gameplay. For a game built in Unity or a native engine, a game-native tool like IV Metrics captures the actual rendered frames a player sees.
Does IV Metrics affect game performance?
No. Video quality scales dynamically per device, and IV Metrics profiles over 11,000 device models to decide when not to record — so phones that can’t spare the headroom are left alone. It’s been tested on budget devices under 1.5GB of RAM with zero measurable impact on gameplay.
Which platforms and engines does it support?
One lightweight SDK covers iOS, Android, Amazon and Unity out of the box. It records the actual rendered game window rather than reconstructing your UI, so engine-rendered gameplay is captured as real video.
Does IV Metrics collect personal data?
No. Only the game window is captured — no system UI, no notifications, and no IP addresses, device identifiers or fingerprinting. It’s built with GDPR and COPPA in mind, so there are no consent banners to manage.
What exactly does it capture?
Real gameplay video with player taps and swipes drawn on top, plus device metrics like FPS, RAM and model alongside the footage. You can record invisibly in the background or trigger capture from any in-game event, such as StartLevel5.
Is it free to start?
Yes. You can sign up and start recording on the free plan with one lightweight SDK — no credit card required.