Built to record games, not screens
Phone screen recorders and app replay tools weren't made for games. This is capture designed for the way games render — and the players you'll never sit next to.
Smooth gameplay video
Full-motion capture of the real session — not a screenshot every second or a wireframe of your menus.
Touch overlays
Every tap and swipe drawn on the footage, so you see exactly what the player did.
Device metrics in context
FPS, RAM and device model alongside the video — see the frame that dropped, not just the moment.
Record on game events
Trigger capture from any in-game event like StartLevel5, instead of recording everything.
Zero gameplay impact
Quality scales per device and IV won’t record on phones that can’t spare the RAM.
No personal data
Only the game window — no IP, device IDs or fingerprinting. GDPR & COPPA in mind.
Recording in three steps
Add one SDK
Drop a single lightweight package into your Unity, iOS, Android or Amazon build — no permissions, no personal data.
Capture real players
Record invisibly in the background, or trigger from any in-game event like StartLevel5. Quality scales per device, so players never feel it.
Watch it back
Open the viewer and replay real gameplay video — with touch overlays and live FPS, RAM and device stats alongside.
Everything in the recording
One lightweight SDK. Real gameplay video, touch overlays and device metrics — with privacy built in.
See touches
Player taps overlaid right on the gameplay video — see exactly what they did, tapped, or missed.
Record on event
Trigger capture from any event. Debugging Level 5? Fire StartLevel5 and record from that moment on.
Privacy first
Only the game window is captured. No system UI, no notifications, no personal data — GDPR & COPPA in mind.
Zero gameplay impact
Dynamic quality scaling adapts in real time. Tested under 1.5GB RAM with zero measurable impact.
Every platform
iOS, Android, Amazon and Unity supported out of the box. Over 11,000 device models seen in testing.
Tag & connect
Tag issues in the video — automatically via the SDK or by hand — and trace patterns across devices and regions.
Frequently asked questions
How do I record gameplay video from real players?
Add the IV Metrics SDK — one lightweight package for Unity, iOS, Android or Amazon — and it captures real players’ sessions as smooth gameplay video automatically, with no permissions and no personal data.
Is this just a screen recorder?
No. Phone screen recorders capture everything on the device and need the player to start them. IV Metrics records only the game window, from real players in the wild, with touch overlays and device metrics — and can trigger on in-game events.
Does IV Metrics affect game performance?
No. Video quality scales dynamically per device, and IV Metrics profiles over 11,000 device models to decide when not to record — so phones that can’t spare the headroom are left alone. It’s been tested on budget devices under 1.5GB of RAM with zero measurable impact on gameplay.
Which platforms and engines does it support?
One lightweight SDK covers iOS, Android, Amazon and Unity out of the box. It records the actual rendered game window rather than reconstructing your UI, so engine-rendered gameplay is captured as real video.
Does IV Metrics collect personal data?
No. Only the game window is captured — no system UI, no notifications, and no IP addresses, device identifiers or fingerprinting. It’s built with GDPR and COPPA in mind, so there are no consent banners to manage.
What exactly does it capture?
Real gameplay video with player taps and swipes drawn on top, plus device metrics like FPS, RAM and model alongside the footage. You can record invisibly in the background or trigger capture from any in-game event, such as StartLevel5.
Is it free to start?
Yes. You can sign up and start recording on the free plan with one lightweight SDK — no credit card required.