Every tap, on the real game

Mobile game heatmaps

See exactly where players tap, swipe and hesitate — drawn straight onto the real gameplay, not a static screenshot. One lightweight SDK, device metrics alongside, and zero gameplay impact.

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Why touch data matters

Find the taps that don't land

A heatmap on real gameplay tells you what a funnel never can — exactly where fingers go, and where they give up.

Tap & swipe heat

See where attention concentrates — the buttons players hit and the ones they never find.

Spot rage-taps

Clusters of frantic taps reveal an unresponsive control or a button that isn’t where players expect.

Drawn on the gameplay

Every touch sits on the actual frames players saw — not averaged across a flat screenshot.

Device metrics alongside

Pair touch with FPS and RAM to tell a missed tap from a frame that stuttered.

Fix onboarding

Watch where first-time players tap during the tutorial and cut the steps that lose them.

No personal data

Only the game window and the touches — no IP, device IDs or fingerprinting.

How it works

Live in three steps

1

Drop in the SDK

Add one lightweight package to your Unity, iOS, Android or Amazon build. No special permissions, no personal data.

2

Players play

Every tap and swipe is captured invisibly in the background — quality scales per device and never touches gameplay.

3

Read the heat

Open the viewer to see where players touch, hesitate and rage-tap — on the real gameplay, not an averaged screen.

FAQ

Frequently asked questions

What is a mobile game heatmap?

It’s a visual overlay showing where players tap, swipe and hesitate. IV Metrics draws touch data directly onto the real gameplay video rather than a flat screenshot, so you can see exactly where attention — and frustration — concentrates.

How is this different from a static screenshot heatmap?

Static heatmaps average touches across one flat screen. IV Metrics shows touches on the actual frames players saw, in motion, with device metrics alongside — so you can tell a missed tap from a frame that stuttered.

Does IV Metrics affect game performance?

No. Video quality scales dynamically per device, and IV Metrics profiles over 11,000 device models to decide when not to record — so phones that can’t spare the headroom are left alone. It’s been tested on budget devices under 1.5GB of RAM with zero measurable impact on gameplay.

Which platforms and engines does it support?

One lightweight SDK covers iOS, Android, Amazon and Unity out of the box. It records the actual rendered game window rather than reconstructing your UI, so engine-rendered gameplay is captured as real video.

Does IV Metrics collect personal data?

No. Only the game window is captured — no system UI, no notifications, and no IP addresses, device identifiers or fingerprinting. It’s built with GDPR and COPPA in mind, so there are no consent banners to manage.

What exactly does it capture?

Real gameplay video with player taps and swipes drawn on top, plus device metrics like FPS, RAM and model alongside the footage. You can record invisibly in the background or trigger capture from any in-game event, such as StartLevel5.

Is it free to start?

Yes. You can sign up and start recording on the free plan with one lightweight SDK — no credit card required.

Last updated

See where your players really tap.

Free to start. One lightweight SDK, no personal data, zero gameplay impact.